Which is an example of technology that supports early literacy in a multilingual classroom?

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Multiple Choice

Which is an example of technology that supports early literacy in a multilingual classroom?

Explanation:
The main idea being tested is how technology can promote early literacy for multilingual learners by giving access to texts in students’ home languages while still tying to what they’re learning in class. Ebooks in the student’s native language aligned with the curriculum do this best. They provide authentic reading practice in a language the child already understands, which supports vocabulary growth, comprehension, and decoding skills without overwhelming cognitive load. When the material is curriculum-aligned, students build literacy in a way that supports the same concepts and content they’ll encounter in class, helping literacy transfer across languages. Digital ebooks often offer helpful features like audio narration and text highlighting, which can boost listening, pronunciation, and word recognition, and they may allow easy switching between languages, reinforcing bilingual or multilingual development. In contrast, a digital game that uses only English with no support may leave students who aren’t yet proficient in English without meaningful literacy practice. A video about science experiments can aid listening comprehension and content knowledge, but it doesn’t provide interactive reading practice or the chance to engage with print, which are essential for developing early literacy. A classroom management app without reading content helps with organization but doesn’t contribute to building literacy skills.

The main idea being tested is how technology can promote early literacy for multilingual learners by giving access to texts in students’ home languages while still tying to what they’re learning in class.

Ebooks in the student’s native language aligned with the curriculum do this best. They provide authentic reading practice in a language the child already understands, which supports vocabulary growth, comprehension, and decoding skills without overwhelming cognitive load. When the material is curriculum-aligned, students build literacy in a way that supports the same concepts and content they’ll encounter in class, helping literacy transfer across languages. Digital ebooks often offer helpful features like audio narration and text highlighting, which can boost listening, pronunciation, and word recognition, and they may allow easy switching between languages, reinforcing bilingual or multilingual development.

In contrast, a digital game that uses only English with no support may leave students who aren’t yet proficient in English without meaningful literacy practice. A video about science experiments can aid listening comprehension and content knowledge, but it doesn’t provide interactive reading practice or the chance to engage with print, which are essential for developing early literacy. A classroom management app without reading content helps with organization but doesn’t contribute to building literacy skills.

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